![]() Players would have also been able to collect ores which can be used to craft weapons unlike in the previous games. The graphics would have taken advantage of the new iPad's retina display and quad-core graphics processor. Enemies like the Iron Golem might have made a return, as seen in the official demo. Players would also explore multiple dungeons as they progress throughout the game. A dynamic camera would follow the character allowing for zooming in and out along with different camera angles. Combat would involve swiping and connecting lines between enemies to perform combo attacks. Players would have been able to control their character by touching the screen to the desired location. Unlike the other Infinity Blade games, Infinity Blade Dungeons would have been played by using joystick and button controls which would appear on the screen. The Infinity Blade: Dungeons project was officially canceled in 2013, after developer Impossible Studios was shut down in February, just six months after it was originally formed. Players would have assumed the role of an apprentice weaponsmith who serves the "Master of the Forge", sent forth on a quest to collect materials and forge the Infinity Blade. ![]() Infinity Blade: Dungeons is set several thousand years prior to the events in the classic Infinity Blade series. It was unveiled at GDC 2012 by Epic Games. It was to be released some time in 2013 exclusively for iOS devices. Infinity Blade: Dungeons was a planned prequel to Infinity Blade I set in the award-winning Infinity Blade universe.
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